Counter Side Latent Gear Guide

This guide explains how Latent gear works in Counter Side and what are the optimal ways of obtaining and tuning it.


This guide has been created by iridescent#5405 and if you have any questions, contact him via discord.


If you have not completed tuning the gear needed for late to end game Counter: Side, latents are not for you. If you have completed tuning the required gear, focus on bumping/upgrading them to tier 6 to 7. Latent is an extreme resource sink to get into and it is meant to be a super endgame investment.

What is Relic/Inhib/Britra?

Relic, Britra, and Inhib are all unique offensive and defensive tier 7 gears respectively that have a mechanic called a “latent” in the first line of the gear. The latent works by having the player unlock it at enhance +2. Once a latent is unlocked using gold, the latent cannot be changed. The player has no control of what the latent hits after unlocking, which makes getting desirable Relic/Inhib/Britra pieces extremely hard, especially considering how expensive it is to obtain crafting materials for these gears.

Should I keep or throw my piece?

Knowing first hand how expensive it is to craft, tossing away or keeping latent pieces is ultimately up to your preference. Keep a balance between not settling for really bad latent gear and waiting too long for really good rolls. It is again, up to you on how hard you want to min-max; what constitutes a good or bad latent will be discussed on the next page.

How do latent rolls work?

As previously aforementioned, once latents are unlocked, they cannot be changed. Assuming you pass this RNG layer and get your desired latent, you have to go through another layer of RNG, which is unlocking the +5 and +7 latent unlocks. +5 and +7 unlocks will be the same type of latent stat as the first unlock you get from +2. However, there is a range of values you can get from all 3 latent unlocks which you, as the player again, has no control over.

This is the part that gets dirty because the amount of slogging you have already done to craft and unlock the desired latent can be shafted by how high or low the latent rolls are in a range of possible values. (note: SR and SSR do not have a huge difference in range values and are not worth fussing about) The first roll is not worth fretting over unless you are hard min-maxing, it only constitutes approximately 20% of the roll. As long as it hits the desired substat, it’s worth rolling. What matters a lot more are the 2nd and 3rd rolls, they make up approximately 80% of the entire latent combined. If you low roll these, your latent gear will massively tank in value.

What is Relic gear and what should I tune for it?

Relic gear is meant to be an offensive set for DPS that just want to use basic attacks as much as possible with lesser priority on skills. Relic has a latent option to go attack speed on two lines being latent and second line, which is something of value not offered in other gears. Relic offers more universal damage that is not limited by relying on unit classes but it is held back hard by weak latent values and overall numbers.

Your DPS units will be attacking the frontline the most as they should because it is called a frontline for a reason. At that point, you are better off using an anti-defender or striker damage from spectral or maze. Getting rid of the squishy backline does not require much investment compared to tanky units protecting them at the front. Unless you are building relics on extremely specific units that can hit both front and backline simultaneously like King and Bishop, it’s not really worth investing in.

Learn more about Relic Dungeons in our another guide:

What is Inhibitor gear and what should I tune for it?

Inhibitor is a latent type of gear acquired from raids and it is designed to be defensive. The T7 inhibitor weapon has been covered in a previous guide. The latent stats, if you decide to min-max, are as follows: Melee DMG Res > Crit DMG Res > Ranged DMG RES. Everything else besides skill haste, which will be explored later in this guide, does not compare to forms of resistance.

What is Britra gear and what should I tune for it?

Britra gear is gear that is acquired through raids and is designed to be offensive. It is the best T7 gear for raw damage output but only applicable to snipers and Replacer King. A 35%+ roll on a desired latent for Britra already outclasses maze and a 55%+ roll beats the best of relics. Ranged damage is the recommended latent sub stat because of its latent value compared to everything else; melee is viable to an extent but far too niche. If you want to make Britra, avoid the armor because it is underwhelming in relevant stats.

Should I prioritize Crit Damage on Brita and Skill Haste on Relic/Inhib with ground res subs?

Crit damage is good for base/kestrel Xiao Lin only and skill haste latent with ground res on a relic EVA piece or inhib weapon is viable, but it really just depends on the roll. A 70ish skill haste total is a lot stronger than having average roll with around 50ish skill haste in total. There is more at stake with a unit unleashing a skill first than doing slightly more damage.

Is Britra better than Relic?

Yes. Relic may be easier to craft and make compared to Britra but the numbers relic has is simply just not strong enough. Britra, despite being a lot harder to craft, is a lot stronger than relic in terms of outputting raw damage. The low numbers from relics do not make up for its superior ease of access. Overall, both are niche in their own rights and inhibitors should be a priority more than anything.