Counter Side Dive Guide
In this guide you will find all the information about the Dive PVE mode.
Dives are a form of progressive content where you fight through a series of nodes containing various enemies until you finally beat the boss level.
Dives are highly valued by players because of the generous rewards that they offer. They give credits, Eternium, Imaginary Cores (which can be spent at the Dive shop) and various other rewards depending on the difficulty of the Dive. Not only that, but the Dive nodes themselves all give their rewards for clearing them.
How the Dive nodes look like:
The final boss node:
Dives are all found in the World Map. Once you are at the World Map, you can access a series of Dives which reset every 90 days via this icon at the bottom right of the screen:
There should be 45 Dive levels available upon the opening of the Global server. Dive levels 46-50 will be released in the future, as they are tied directly to an event.
In addition, all your office branches have a chance to spawn a Dive after a dispatch mission is finished, like this:
Apart from the final boss node in every Dive, there are 4 different types of regular enemy nodes you will encounter, all listed below.
- Gauntlet (yellow node): Contains mech and soldier enemies. Gives N and R rarity units as rewards.
- Poincare (red node): Survival style node with enemies coming in waves. May contain any type of enemy. Gives regular and prime ship mats as rewards.
- Riemann (purple node): Contains CO enemies. Gives gears and gear materials as rewards.
- Safe Zone (white node): Exactly what it sounds like. There are no enemies here, and rewards can be anything from N and R rarity units to gears. Sometimes, you might not even get any rewards at all. Occasionally, these Safe Zones will also contain an enemy ambush, meaning you will have to fight through it like a standard enemy node.
In addition, you may have noticed from the picture used at the start of this guide that some nodes have a red exclamation mark on them. This is to denote a more “difficult” node to clear, which will always reward an artifact upon successful completion. You will be given 3 random artifacts to pick from, as shown below.
Artifacts can range from really garbage ones that only boost movement speed, to very good buffs such as 30% attack buff for Counters or 2% hp regeneration every second. Upon successful completion of the Dive, all artifacts will be exchanged for 10,000 credits each, meaning the more artifacts you collect, the more credits you will receive.
You will need multiple teams of units to attempt a Dive. The teams needed will be anywhere between 2 to 5 teams, depending on the level of the Dive. The lower levels are extremely easy and can be completed with barely levelled units, but you will need better built units and a decent team comp at higher levels.
All teams should consist of at least 1-2 frontline tanks, 1 healer and 1-2 dps units. A sample team which fulfils all these 3 criteria is shown below:
You do not need a full team of 8 members for the team to be eligible for Dive usage, which is immensely useful in early game when resources are scarce and few units are properly built.
There is also a support system for Dives, where the assigned leaders of other teams can be deployed to assist the team currently in battle. These leader support units will be marked with the word “SUPPORT” and will appear on the right of your usual unit deployment lineup, as shown below:
Putting units such as Evelyn (a very strong healer) or A.Hilde (a very sturdy frontline tank) as leader supports can greatly help with clearing more difficult dive nodes consistently.
Not really - once you've setup your teams correctly, you can leave it on auto and until like level 40-45 you should be able to easily clear it. Same with the Dives that appear from Dispatch Missions.
Only the last few levels of Dives (48-50) are really hard and you will need to manual them, but we have a guide dedicated toward those already: